![]() ![]() The fly skill is very inefficient since it costs 1 skill point to activate and the flight distance is inferior to the other movement skills. Honestly, ranged don't actually benefit that much from picking up polymorph -just- to fly. It's why I'm a bit wary of the potential balancing of the latter half of BG3, even though many of the mechanics responsible for DOS2's imbalance don't exist there.īuilds in this game are. This is coming from someone with 500+ hours in the game who has cleared Tactician with a full party twice and once with lone wolf. This also gives rise to a feeling that the high combat difficulty/puzzle approach to the combat exists for the wrong reasons - go into a fight, probably get wrecked, reload and unchain your party to pre-position them for an advantage. It contributes heavily to stat bloat that goes out of control by endgame, to the point where you have to replace your gear every 1-2 levels to keep up (which is made even worse with how vendor gear is randomized and refreshes once every real world hour). ![]() The armor system highly encourages running full physical or full magical parties. The game has some excellent combat, but some of the underlying systems are very very bad, to the point where the mid-game feels iffy and the endgame balance just falls apart. Well, I get the joyous memory of a druid shapeshifted into a bear sex scene burned into my mind. BG III is basically a Definitive Edition/all DLC released and on sale while I pretty much ignore everything about it kind of game for me now. Heck, even modern Bioware (and I've yet to play Andromeda to say what that would mean!). One thing for sure: it basically killed all hype I had for BG III and i now wish either Beamdog or heck Owlcat (even if I haven't played a Pathfinder game yet - though I plan to play Kingmaker after i finish up Wasteland 2) would've been the ones chosen to do it. It just made me another reason to never touch the game again or if i did either use another companion (maybe Sebille or Beast who I didn't use?) or go Lone Wolf, but I have too much to play anyway. It doesn't make me want to replay just to correct that. I don't know how the hell i missed it with Ifan. Everytime I was losing rep with the companions (the other ones at least) I was reloading. Still, I hated everything that gets revealed pretty much at the endįor that fucker to turn on me and fight me in the end" because apparently his approval wasn't high enough? Despite him being my favorite companion until that point? I hate being bad. Sorry, but I consider myself pretty easy on story (I love the so bad/it's good type films), but I just grew to dislike the story in OS 2 ended up by the end - particularly with how it was done in regards to the reveal and the tie in with Divine Divinity and I guess trying to tie in with Divinity 2 Flame of Vengeance (which I believe takes place after Original Sin 2) or maybe they retconned that stuff. Story wasn't the focus, but I actually enjoyed the story in all of the divinity games. I think I went through most of the game with a physical party without much issues until the fucking imps like the second to last area because you needed to strip them of magic or something to use a tool to kill them or they kept respawning which I couldn't do (thank god for respec, but why should I need to do that for one fucking puzzle fight right before the final battle?). The armor system felt more annoying/obnoxious than anything. TBH, I was just cheesing fights with TK + heavy barrel to get them over with by the end - the fights weren't hard for me or anything, just tedious so I just finished things in seconds by throwing around a heavy crate. I guess some people would argue that is why you play as hard as possible and I'm like. Like mentioned, it just got obnoxious with the screen covered in various effects - whether fire (god my fucking eyes during that oil rig fight) or death cloud (or whatever that instant kill stuff was). That's better than the first one which I played for like 10 hours and just bounced because it was so dull and it felt like nothing was really getting going (the game feeling like it was designed around co-op with you needing to control choices for both main characters was didn't help).Īfter 50 hours, I felt like I had pretty much seen and done everything there was in combat (I think I had all the top spells by that point). ![]() I kind of hate that I enjoyed it just enough to continue forward, but in hindsight, did I really enjoy it? Well, I did for the first 50 hours at least. ![]() Yeah, I beat it and it took something like 110+ hours to do so, but looking back I think I could've just stopped after like 50 hours (end of Act 2 for me). ![]()
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